roman.kazicka@agnicoli.org
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  • Systémové myslenie v IT a Digitálna Fabrikácia
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  • Systémové myslenie v IT a Digitálna Fabrikácia
  • 2022/2023
  • 2022/2023-Studenti

2022/2023- Študenti

S04-2022

 #  Položka Popis  linka
 1  Predstavenie  About Me  https://fiit.agnicoli.org/gEYfB
 2 Príspevok do vedomostnej databázy  Knowledge Contribution  https://fiit.agnicoli.org/LVBY7p , https://fiit.agnicoli.org/Jxwys
 3  Základné informácie o projekte  Project Summary  https://fiit.agnicoli.org/4O82t

 About Me

Som študentom 2. ročníka na inžinierskom štúdiu na FIIT STU BA. Tento predmet som si vybral najmä kvôli možnosti vytvoriť niečo, čo je uchopiteľné, narozdiel od softvéru, s ktorým som v kontakte najviac. Medzi moje záľuby vo voľnom čase patria z najväčšej časti filmy a seriály, ale rád si tiež niečo zahrám.



Knowledge Contribution

Môj hlavný vedomostný príspevok predstavuje oblasť vývoja PC hier (Game development) v herných enginoch. Dôvod výberu je ten, že okrem hrania hier ma vždy zaujímalo ako taká hra vzniká. V krátkosti som rozobral 2 najznámejšie enginy, Unity a Unreal Engine. Z hľadiska osobných skúseností som si vyskúšal vývoj práve v prostredí Unity.

 

Project Summary

Naším projektom, skrz spoločné záľuby, sa stala miešačka hracích kariet (napr. pokrové karty). Cieľom je zabrániť nečestnému miešaniu kariet a teda zachovanie fair-play v hre. Táto miešačka kariet funguje na princípe už existujúcich riešení ako na videu nižšie: 

.

Naša finálna verzia spomínaného CardShufflera vyzerá takto:

Zlozeny CardShuffler

 

Cesty k jednotlivým diagramom v prostredí Enterprise Architect:

  • Cesta k diagramu About Me: 02.APV-Assets-Perspectives-Views.2022-2023-APV - Assets - Perspectives - Views-2022-2023.2022-02.Model of Instances.01.Assets.PCG_0148_01.Business.02.PCG_0273_Deliverables.PCG_0233_01.Deliverables FOR STH.PCG_0236_01.About Me.PCG_0170_02.Students.S04.S04-AboutMe
  • Cesta k diagramu Game Development: STHDF-2022-2023.02.Students.S04 | AG.03.D3-Analysis.PCG_0316_S04-GameDevelopment.PCG_0316_S04-GameDevelopment
  • Cesta k diagramu Ozubene kolesa: STHDF-2022-2023.02.Students.S04 | AG.03.D3-Analysis.PCG_0343_S04-OzubeneKolesa.PCG_0343_S04-OzubeneKolesa
  • Cesta k diagramu Project Summary: 02.APV-Assets-Perspectives-Views.2022-2023-APV - Assets - Perspectives - Views-2022-2023.2022-02.Model of Instances.01.Assets.PCG_0148_01.Business.02.PCG_0273_Deliverables.PCG_0233_01.Deliverables FOR STH.PCG_0238_03.Project Summary.PCG_0170_02.Students.S04.S04-ProjectSummary
  • Návštevy: 657

s06-2022

 #  Položka Popis  linka
 1  Predstavenie  About me  https://fiit.agnicoli.org/7EIdrD
 2 Príspevok do vedomostnej databázy  Knowledge Contribution https://fiit.agnicoli.org/LpkyJf
 3  Základné informácie o projekte  Project Summary  https://fiit.agnicoli.org/4O82t

 

About Me

Volám sa Marián Jarník a momentálne som študentom 2. ročníka inžinierskeho štúdia na FIIT STU. Popri štúdiu pracujem v Slovenských elektrárňach ako dátový analytik. Medzi moje záľuby patrí predovšetkým športovanie (cyklistika, futbal, hokejbal, florbal, šach, poker) a sledovanie filmov a seriálov.

Knowledge Contribution

V mojom Knowledge contribution som sa zameral na jadrovú energiu a jej (ne)ekologickosť. Tému som si vybral, pretože si myslím, že niektorí ľudia stále odmietajú jadrovú energiu a pritom sa jedná o jeden z najefektívnejších a najekologickejších spôsobov výroby elektrickej energie.

Project Summary

V projekte sme v tíme vyrábali automatickú miešačku kariet.

Link: https://agnicoli.org/_sub/prod/sk/systemove-myslenie-v-it-a-digitalna-fabrikacia/2022-2023/2021-2022-projekty-2/213-p01-2022-s04-s06-s07

 

  • Návštevy: 623

S07-2022

 #  Položka Popis  linka Full EA path
 1 Predstavenie About Me (below)  
 2 Príspevok do vedomostnej databázy Knowledge Contribution - Randomness and Fairness
in Card Shuffling, Coin Tossing and Dice Rolling
https://fiit.agnicoli.org/mT3Id STHDF-2022-2023.02.Students.S07 | RK
.03.D3-Analysis.PCG_0286_S07-KnowledgeContribution
.PCG_0286_S07-RandomnessAndFairness_CardsCoinsDice
 3 Základné informácie o projekte Project Summary - P01-S04-S06-S07-CardShuffler https://fiit.agnicoli.org/Rm8qg 02.APV-Assets-Perspectives-Views
.2022-2023-APV - Assets - Perspectives - Views-2022-2023
.2022-02.Model of Instances
.01.Assets.PCG_0148_01.Business
.02.PCG_0273_Deliverables.PCG_0233_01
.Deliverables FOR STH.PCG_0238_03
.Project Summary.PCG_0170_02
.Students.S07.P01-Project Summary

 

S07 - Róbert Karpiel

About Me

Name: Róbert Karpiel

Faculty: FIIT STU BA
Study program: I-IS2 Intelligent Software Systems
Year: 2 (Ing.) / 5 (Bc. + Ing.)
Bachelor's / Master's thesis focus: Intelligent agents for RTS games (StarCraft), neural networks

Employment: Junior Developer @ [...] Slovakia
Interests: video games (PC) and modifications (creation, translation), TTRPG (Actual Play)

Motivation for SMVIT/STHDF: I wish to take as many opportunities and try out as many abilities and skills as possible during my studies to see if I find the particular field interesting and worthy of further attention in the end; so far, no other subject I took offered the opportunity to pursue this more "hands-on" area of computer science (3D modeling, CNC machining etc.).

 

Knowledge Contribution

My KC focuses on the mathematics and statistics of randomness in events often considered "random", such as coin tossing, dice rolling or card shuffling and dealing; especially on the academic works and papers of Persi Diaconis, Professor of Statistics and Mathematics at Stanford University. It also partially serves as the basis for our project, P01-CardShuffler. The whole KC can be found here.

 

Project Summary

As mentioned above, we decided to create an automatic card shuffling machine for our project. Our primary motivation was to speed up and automate the tedious preparation of card games so that players can use the time needed to sufficiently shuffle the cards more meaningfully. Furthermore, we wanted to raise awareness about the less intuitive facts about randomness in card and board games, such as the difference between various kinds of shuffles (and possibly use the end result in our own randomness-focused experiments).

  • Návštevy: 710

S13-2022

Hodnotenie používateľov: 4 / 5

 #  Položka Popis  linka
 1  Predstavenie  About Me  https://fiit.agnicoli.org/GtHS6
 2  Príspevok do vedomostnej databázy  Knowledge Contribution  https://fiit.agnicoli.org/LSsOhs
 3  Základné informácie o projekte  Project Summary  https://fiit.agnicoli.org/LUOpbp

About Me

My name is Miroslav Pavlák and I am student of information security at FIIT STU interested in computer forensic, malware analysis and penetration testing.

I love to spend free time doing some sports (trail running, MTB, XCS, skimo, swimming or calisthenics), building and flying FPV drones, making traditional wooden bows, reading books or listening music (Norwegian folk, Metalcore).

I chose System thinking in IT as subject because I am interested in 3D modeling and 3D printing, which I wanted to try, because I have zero experience with 3D printing and modeling.

Knowledge Contribution

My knowledge contribution, which is available here, represents brief overview about FPV drones, what they are, different types of FPV drones, components of FPV drones and how to get started with FPV drones.

Project Summary

The main vision of our semester project was to make finding discharged or lost drones easier with a few cheap parts.

Our solution consist of GPS module Beitian BN-220 and buzzer JHE42-S with external battery. According to GPS location information it will be easy for FPV pilot to localize dischared or crashed drone and thanks to beeping of buzzer with external battery it makes easier to find drone in a dense forest, bush or in a snow. Our project summary is available here and more information about our project can be found here.

gps_buzzer_holder_model.PNG

 gps_buzzer_holder.png

 

  • Návštevy: 578

S26-2022

Knowledge contribution 

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  • Návštevy: 550


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  • Systémové myslenie v IT a Digitálna Fabrikácia
    • 2017-2018
    • 2018-2019
      • 2018-2019-Študenti
    • 2019/2020
      • Študenti
      • Projekty
        • 2019_P01
        • 2019_P02
        • 2019_P03
        • 2019_P04
        • 2019_P05
        • 2019_P06
        • 2019_P70
        • 2019_P08
        • 2019_P09
    • 2020/2021
      • 2020/2021-Studenti
      • 2020/2021-Projekty
    • 2021/2022
      • 2021-2022-Študenti
      • 2021-2022-Projekty
    • 2022/2023
      • 2022/2023-Studenti
      • 2022/2023-Projekty
    • 2023/2024 2023/2024
  • Prednášky
  • Systémové myslenie pri tvorbe IoT riešení
  • Kurzy
  • Workshopy
  • Kybernetické riešenia - Kybernetickým spôsobom
    • Finančná gramotnosť v inteligentných riešeniach-úvod